We're one week out from the release of Remnant 2 and friends, the game is a bonafide hit. It's sold over a million copies across PC and console, causing much rejoicing from dev [[link]] and publisher alike, and prompting the latter to assemble a trailer showcasing all the lovely things people are saying about it.
Although the game's been out for a week, it actually managed to sell a full million copies in just four days, according to a post on the Remnant website. For reference, the first Remnant took two months after its August 2019 release to reach the same number of sales. Remnant 2 has also managed to double the first game's number of concurrent players at launch too, according to a press release.
Remnant 2 nearly summited Steam's most-played charts barely two days after it released, reaching the coveted number two spot behind the ageless and unkillable CS:GO. Its peak concurrent player count was well ahead of Remnant 1's even then, and it's only increased since.
Remnant 2 deserves its success. It's an enjoyable and finite game in an arena filled [[link]] to the brim with doomed live service boondoggles that fade away almost as soon [[link]] as they're made. It's pretty good too: a solid co-op shooter that knows what it is and what it wants to achieve.
In PCG's Remnant 2 review, Rick Lane scored the game 84% and praised it as a "a self-assembling experiential blind bag, with layers upon layers of colourful, plasticky fun." And not a season pass in sight.