Last year, Razer launched two products with haptic feedback being the front and centre of attention: the and the headset. We tested and reviewed both products, designed to improve the experience in even the and, while the latter is very good, its steep price tag is a bit of a barrier. In the case of the Freyja, though, it's really about usage. After all, how many games are going to be better just because you can feel vibrations through your legs and back? Well, now that I've tried them together at GDC 2025, I know exactly what kind of gamer is going to love them.
To cut to the chase, it's sim racing. I sat on the Freyja and wore the Kraken V4 Pro headset while playing using a Razer/Fanatec direct-drive setup. After a few sighting laps in a Lambo, I set about trying to throw down some hot lap times, all while ignoring Razer's haptic gear rumbling away.
That would require it to have a high price tag to offset the low volumes but given how expensive the current Freyja system is, it could easily be priced out of consideration. That said, a full motion-capable sim rig is many thousands of dollars, and a proper racing Freyja chair could slot in between a static wheel setup and an all-bells-and-whistles rig, in terms of price.
Something else that Razer announced at GDC is that it's combining all of its software SDKs into one, called , and it will be fully integrated into Unreal Engine 5.5—that means any future [[link]] racing games developed on that engine should be able to easily get the most out of any Freyja, Kraken, and wheel setup.
The only bad thing I noticed with the whole Freyja racing setup is that I don't have one at home and now I'm a bit sad. Mind you, I'm not sure how well my cats would respond to my office vibrating like a jackhammer while I'm hooning around in Assetto Corsa.